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Dec 09

Is narrative important?

Written by zhangyuan on December 09, 2008 10:22

A lot of industry people talk about the importance of narrative in games, and how it's going to be a driving force in revolutionizing the state of games in the near future.

Dec 09

The history of EverQuest's Surefall Glade

Written by zhangyuan on December 09, 2008 10:22

EverQuest's long and storied history includes a lot of interesting nooks and crannies. One of the most influential - especially for the nature-worshiping classes of EQ - is the mini-zone of Surefall Glade.

Dec 09

Two more Dwarves take their places in the LotRO lorebook

Written by zhangyuan on December 09, 2008 10:21

The Lord of the Rings Online lorebook has had another two worthy additions over the last few days, with updates being added for Flosi the prospector and Dori, formerly one of Thorin Oakenshield's thirteen companions.

Dec 02

What does Mythic have to fix to make Warhammer truly great?

Written by zhangyuan on December 02, 2008 10:12

Despite the launch of Warhammer Online being so recent, Mythic is not sitting idly or letting up the energy level in the wake of their title's release.

Dec 02

A snapshot of alliance life in EVE Online

Written by zhangyuan on December 02, 2008 10:11

Roughly 1400 EVE Online players took part in the E-ON Alliance Survey in February of this year, organized by E-ON's Editor, Zapatero. Here is also a very interesting mmorpg game called Warhammer Online.

Dec 02

A trader's mindset in EVE Online

Written by zhangyuan on December 02, 2008 10:01

In EVE Online, it's usually the harsher side of the game that gets the most attention and has the greatest allure. Piracy, large-scale alliance warfare, and in general the dark side of EVE are what most players find interesting.

Dec 02

Is the real draw of MMOs the company you keep?

Written by zhangyuan on December 02, 2008 10:00

One of the main things that keeps us playing MMOs are the communities that populate them. While some players can, and do, play their chosen game solo, for most it's the social component of these titles that pulls us away from those stunning graphics of consoles games and RPG titles for the PC.

Nov 25

SWTOR has dialogue trees, irreversible choices, love interests

Written by zhangyuan on November 25, 2008 13:52

In the midst of all the frenzy over the announcement of Star Wars: The Old Republic, we learned that players will have NPC companions like they do in single-player BioWare games. But there's more: BioWare has said that players will be able to engage in dialogue trees with their companions, and the decisions made in those trees will have irreversible implications. Here is also a very interesting mmorpg game called Final Fantasy XI. And FFXI Gil is one of the most coveted virtual items in the world.

Nov 25

A 200 billion isk theft in EVE Online

Written by zhangyuan on November 25, 2008 13:52

Most corp thefts that this writer is aware of inflict minor damage, often a few billion isk in losses. Generally this isn't enough to cause serious harm to any solid corporation's future, and the only real impact on the corp is emo rage and a few pages of forum drama, and the offender's name being added to Fitz VonHeise's list "The Thieves of EVE" which should be required reading for corp CEOs and Directors who are involved in recruiting players.

Nov 25

Dutch court convicts 2 minors of stealing virtual items

Written by zhangyuan on November 25, 2008 13:51

Should the theft of virtual items be punishable by law? This varies from country to country, but today's ruling in a Dutch court emphasizes that virtual crime is actual crime under their country's laws, regardless of whether the individuals involved are minors. Associated Press reports: "These virtual goods are goods (under Dutch law) so this is theft," the court said Tuesday in a summary of its ruling. Here is also a very interesting mmorpg game called Final Fantasy XI.

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